#include "..\script_component.hpp" /* * Author: commy2, kymckay, LinkIsGrim * Get list of vehicle hitpoints to ignore * * Arguments: * 0: Vehicle * * Return Value: * HitPoints to ignore * * Example: * [vehicle] call ace_repair_fnc_getHitpointsToIgnore * * Public: No */ params ["_vehicle"]; private _type = typeOf _vehicle; TRACE_2("getHitPointsToIgnore",_vehicle,_type); private _initializedClasses = missionNamespace getVariable [QGVAR(hitPointsToIgnoreInitializedClasses), createHashMap]; if (_type in _initializedClasses) exitWith {_initializedClasses get _type}; private _vehCfg = configOf _vehicle; private _hitpointGroups = getArray (_vehCfg >> QGVAR(hitpointGroups)); private _turretPaths = ((fullCrew [_vehicle, "gunner", true]) + (fullCrew [_vehicle, "commander", true])) apply {_x # 3}; (getAllHitPointsDamage _vehicle) params [["_hitPoints", []], ["_hitSelections", []]]; // get hitpoints of wheels with their selections ([_vehicle] call FUNC(getWheelHitPointsWithSelections)) params ["_wheelHitPoints", "_wheelHitSelections"]; private _hitPointsToIgnore = [""]; // always ignore empty hitpoints private _processedSelections = []; { private _selection = _x; private _hitpoint = toLower (_hitPoints select _forEachIndex); private _isWheelOrTrack = _selection in _wheelHitSelections || {_hitpoint in _wheelHitPoints} || {_hitpoint in TRACK_HITPOINTS}; if (_hitpoint isEqualTo "") then { // skip empty hitpoint continue }; if (_isWheelOrTrack && {_selection in _processedSelections || {_selection isEqualTo ""}}) then { // skip duplicate or empty selection wheel/track TRACE_3("Skipping duplicate Wheel/Track or empty selection",_hitpoint,_forEachIndex,_selection); /*#ifdef DEBUG_MODE_FULL systemChat format ["Skipping duplicate wheel, hitpoint %1, index %2, selection %3", _hitpoint, _forEachIndex, _selection]; #endif*/ _hitPointsToIgnore pushBackUnique _hitpoint; _processedSelections pushBack _selection; continue }; if ("glass" in _hitpoint) then { // skip glass TRACE_3("Skipping glass",_hitpoint,_forEachIndex,_selection); /*#ifdef DEBUG_MODE_FULL systemChat format ["Skipping glass, hitpoint %1, index %2, selection %3", _hitpoint, _forEachIndex, _selection]; #endif*/ _hitPointsToIgnore pushBackUnique _hitpoint; _processedSelections pushBack _selection; continue }; if (_hitpoint select [0,7] isEqualTo "hitera_" || {_hitpoint select [0,8] isEqualTo "hitslat_"} || {_hitpoint select [0,4] isEqualTo "era_"}) then { // skip era/slat TRACE_3("Skipping ERA/Slat HitPoint",_hitpoint,_forEachIndex,_selection); /*#ifdef DEBUG_MODE_FULL systemChat format ["Skipping ERA/SLAT, hitpoint %1, index %2, selection %3", _hitpoint, _forEachIndex, _selection]; #endif*/ _hitPointsToIgnore pushBackUnique _hitpoint; _processedSelections pushBack _selection; continue }; private _armorComponent = ""; if (_selection == "") then { // some hitpoints have empty selection but defined armor component (mostly RHS) { private _turretHitpointCfg = ([_vehCfg, _x] call CBA_fnc_getTurret) >> "HitPoints"; private _hitpointsCfg = "configName _x == _hitpoint" configClasses _turretHitpointCfg; if (_hitpointsCfg isNotEqualTo []) exitWith { TRACE_2("turret hitpoint configFound",_hitpoint,_x); // only do turret hitpoints and stuff linked to visuals if ((_hitpoint in ["hitturret", "hitgun"]) || {(getNumber (_hitpointsCfg # 0 >> "isGun")) == 1} || {(getNumber (_hitpointsCfg # 0 >> "isTurret")) == 1} || {(getText (_hitpointsCfg # 0 >> "visual")) != ""}) then { _armorComponent = getText (_hitpointsCfg # 0 >> "armorComponent"); }; }; } forEach _turretPaths; if (_armorComponent == "") then { private _hitpointsCfg = "configName _x == _hitpoint" configClasses (_vehCfg >> "HitPoints"); if (_hitpointsCfg isNotEqualTo [] && {(getText (_hitpointsCfg # 0 >> "visual")) != ""}) then { _armorComponent = getText (_hitpointsCfg # 0 >> "armorComponent"); }; }; }; if ((_selection == "") && {_armorComponent == ""}) then { TRACE_3("Skipping no selection OR armor component",_hitpoint,_forEachIndex,_selection); /*#ifdef DEBUG_MODE_FULL systemChat format ["Skipping no selection OR armor component, hitpoint %1, index %2, selection %3", _hitpoint, _forEachIndex, _selection]; #endif*/ _hitPointsToIgnore pushBackUnique _hitpoint; _processedSelections pushBack _selection; continue }; if (!(getText (_vehCfg >> "HitPoints" >> _hitpoint >> "depends") in ["", "0"])) then { // skip depends hitpoints, should be normalized by engine TRACE_3("Skipping depends hitpoint",_hitpoint,_forEachIndex,_selection); /*#ifdef DEBUG_MODE_FULL systemChat format ["Skipping depends hitpoint, hitpoint %1, index %2, selection %3", _hitpoint, _forEachIndex, _selection]; #endif*/ private _groupIndex = _hitpointGroups findIf {_x # 0 == _hitpoint}; if (_groupIndex != -1) then { ERROR_2("[%1] hitpoint [%2] is both a group-parent and a depends and will be unrepairable",_type,_hitpoint); ERROR_1("group: %1",_hitpointGroups # _groupIndex); }; _hitPointsToIgnore pushBackUnique _hitpoint; _processedSelections pushBack _selection; continue }; if (ANY_OF(_hitpointGroups, ANY_OF(_x select 1, _x == _hitpoint))) then { // skip child hitpoints TRACE_3("Skipping child hitpoint",_hitpoint,_forEachIndex,_selection); /*#ifdef DEBUG_MODE_FULL systemChat format ["Skipping child hitpoint, hitpoint %1, index %2, selection %3", _hitpoint, _forEachIndex, _selection]; #endif*/ _hitPointsToIgnore pushBackUnique _hitpoint; _processedSelections pushBack _selection; continue }; _processedSelections pushBack _selection; } forEach _hitSelections; _initializedClasses set [_type, _hitPointsToIgnore]; missionNamespace setVariable [QGVAR(hitPointsToIgnoreInitializedClasses), _initializedClasses]; _hitPointsToIgnore