#include "..\script_component.hpp" /* * Author: Glowbal * Checks if a unit is in a repair facility. * * Arguments: * 0: Unit * * Return Value: * Is inside a repair facility * * Example: * player call ace_repair_fnc_isInRepairFacility * * Public: Yes */ #define CHECK_OBJECTS(var) ((var) findIf _checkObject != -1) params [["_unit", objNull, [objNull]]]; TRACE_1("params",_unit); private _checkObject = { private _config = configOf _x; private _canRepair = getNumber (_config >> QGVAR(canRepair)); if (_canRepair == 0) then { _canRepair = getNumber (_config >> "transportRepair"); }; _x getVariable ["ACE_isRepairFacility", _canRepair > 0] in [1, true] // can be integer or boolean && {!(_x isKindOf "AllVehicles")} // check if it's not repair vehicle && {alive _x} }; private _fnc_check = { private _position = _unit modelToWorldVisual [0, 0, eyePos _unit select 2]; CHECK_OBJECTS(lineIntersectsWith [ARR_3(_position, _position vectorAdd [ARR_3(0, 0, 10)], _unit)]) || {CHECK_OBJECTS(_unit nearObjects 7.5)} }; [[], _fnc_check, _unit, QGVAR(inRepairFacilityCache), IN_REPAIR_FACILITY_CACHE_EXPIRY] call EFUNC(common,cachedCall);