/* * Author: Glowbal * Load object into vehicle. * Objects loaded via classname remain virtual until unloaded. * * Arguments: * 0: Item * 1: Vehicle * 2: Show Hint (default: true) * * Return value: * Object loaded * * Example: * [object, vehicle] call ace_cargo_fnc_loadItem * * Public: No */ #include "script_component.hpp" params [["_item","",[objNull,""]], ["_vehicle",objNull,[objNull]]]; private ["_loaded", "_space", "_itemSize"]; if !([_item, _vehicle] call FUNC(canLoadItemIn)) exitWith {false}; _loaded = _vehicle getVariable [QGVAR(loaded), []]; _loaded pushback _item; _vehicle setVariable [QGVAR(loaded), _loaded, true]; TRACE_1("added to loaded array",_loaded); _space = [_vehicle] call FUNC(getCargoSpaceLeft); _itemSize = [_item] call FUNC(getSizeItem); _vehicle setVariable [QGVAR(space), _space - _itemSize, true]; if (typeName _item == "OBJECT") then { detach _item; _item attachTo [_vehicle,[0,0,-100]]; ["hideObjectGlobal", [_item, true]] call EFUNC(common,serverEvent); }; true