/* * Author: Garth 'L-H' de Wet, commy2 * Handles the player dying. * * Arguments: * 0: Unit * * Return Value: * Function is handled? * * Public: No */ #include "script_component.hpp" params ["_unit"]; if (_unit != ACE_player) exitWith {true}; GVAR(PostProcessEyes) ppEffectEnable false; SETGLASSES(_unit,GLASSESDEFAULT); call FUNC(removeGlassesEffect); GVAR(EffectsActive) = false; _unit setVariable ["ACE_EyesDamaged", false]; [GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler; GVAR(DustHandler) = -1; true