/* * Author: Ruthberg * Fires the laser to acquire the target * * Arguments: * Nothing * * Return Value: * Nothing * * Example: * * Public: No */ #include "script_component.hpp" // Reference: http://www.optcorp.com/pdf/Bushnell/YardageProSport.pdf #define MIN_DISTANCE ([9, 10] select GVAR(useYards)) #define MAX_DISTANCE ([732, 800] select GVAR(useYards)) #define METERING_POINT_NUMBER 8 private ["_result", "_distance", "_min", "_max", "_range"]; GVAR(lasing) = true; GVAR(targetAcquired) = false; GVAR(distances) = []; GVAR(distanceIndex) = -1; [{ if (GVAR(targetAcquired) || !GVAR(powerButtonPressed)) exitWith { GVAR(lasing) = false; [_this select 1] call CBA_fnc_removePerFrameHandler; }; _result = [eyePos ACE_player, ACE_player weaponDirection (currentWeapon ACE_player)] call EFUNC(laser,shootRay); _distance = _result select 1; _distance = _distance - 1 + (random 2); GVAR(distanceIndex) = (GVAR(distanceIndex) + 1) % METERING_POINT_NUMBER; GVAR(distances) set [GVAR(distanceIndex), _distance]; if (count GVAR(distances) == METERING_POINT_NUMBER) then { _min = MAX_DISTANCE; _max = MIN_DISTANCE; { _min = _x min _min; _max = _max max _x; } forEach GVAR(distances); if (abs(_max - _min) < 5) then { _range = (_min + _max) / 2; if (_range >= MIN_DISTANCE && _range <= MAX_DISTANCE) then { GVAR(targetAcquired) = true; GVAR(targetRangeText) = Str(round(_range)); }; }; }; }, 0.1, []] call CBA_fnc_addPerFrameHandler;