// by commy2 #include "script_component.hpp" // ACE Common Function PREP(addActionEventHandler); PREP(addActionMenuEventHandler); PREP(addCameraEventHandler); PREP(addCustomEventHandler); PREP(addInfoDisplayEventHandler); PREP(addMapMarkerCreatedEventHandler); PREP(addInventoryDisplayLoadedEventHandler); PREP(addScrollWheelEventHandler); PREP(adminKick); PREP(ambientBrightness); PREP(applyForceWalkStatus); PREP(binarizeNumber); PREP(callCustomEventHandlers); PREP(callCustomEventHandlersGlobal); PREP(canGetInPosition); PREP(canInteractWith); PREP(canUseWeapon); PREP(changeProjectileDirection); PREP(checkPBOs); PREP(claim); PREP(closeDialogIfTargetMoves); PREP(codeToLetter); PREP(codeToString); PREP(convertKeyCode); PREP(currentChannel); PREP(disableUserInput); PREP(displayText); PREP(displayTextPicture); PREP(displayTextStructured); PREP(doAnimation); PREP(endRadioTransmission); PREP(execPersistentFnc); PREP(execRemoteFnc); PREP(executePersistent); PREP(filter); PREP(fixLoweredRifleAnimation); PREP(getCaptivityStatus); PREP(getConfigCommander); PREP(getConfigGunner); PREP(getDefaultAnim); PREP(getDoorTurrets); PREP(getForceWalkStatus); PREP(getHitPoints); PREP(getHitPointsWithSelections); PREP(getInPosition); PREP(getMarkerType); PREP(getName); PREP(getNumberFromMissionSQM); PREP(getPitchBankYaw); PREP(getStringFromMissionSQM); PREP(getTargetAzimuthAndInclination); PREP(getTargetDistance); PREP(getTargetObject); PREP(getTurretCommander); PREP(getTurretConfigPath); PREP(getTurretCopilot); PREP(getTurretGunner); PREP(getTurretIndex); PREP(getTurrets); PREP(getTurretsFFV); PREP(getTurretsOther); PREP(getUavControlPosition); PREP(getVehicleCargo); PREP(getVehicleCodriver); PREP(getVehicleCrew); PREP(getWeaponAzimuthAndInclination); PREP(getWeaponType); PREP(getWindDirection); PREP(goKneeling); PREP(hadamardProduct); PREP(interpolateFromArray); PREP(inTransitionAnim); PREP(isAutoWind); PREP(isEngineer); PREP(isEOD); PREP(isInBuilding); PREP(isMedic); PREP(isPlayer); PREP(isTurnedOut); PREP(letterToCode); PREP(map); PREP(moduleCheckPBOs); PREP(moduleLSDVehicles); PREP(muteUnit); PREP(numberToDigits); PREP(numberToDigitsString); PREP(onLoadRscDisplayChannel); PREP(owned); PREP(player); PREP(playerSide); PREP(progressBar); PREP(queueAnimation); PREP(readBooleanParameterFromModule); PREP(readNumericParameterFromModule); PREP(removeActionEventHandler); PREP(removeActionMenuEventHandler); PREP(removeCameraEventHandler); PREP(removeCustomEventHandler); PREP(removeInfoDisplayEventHandler); PREP(removeInventoryDisplayLoadedEventHandler); PREP(removeMapMarkerCreatedEventHandler); PREP(removeScrollWheelEventHandler); PREP(restoreVariablesJIP); PREP(revertKeyCodeLocalized); PREP(sanitizeString); PREP(serverLog); PREP(setCaptivityStatus); PREP(setForceWalkStatus); PREP(setKeyDefault); PREP(setName); PREP(setParameter); PREP(setPitchBankYaw); PREP(setVariableJIP); PREP(stringToColoredText); PREP(subString); PREP(toBin); PREP(toBitmask); PREP(toHex); PREP(toNumber); PREP(unmuteUnit); // ACE_Debug PREP(exportConfig); PREP(getChildren); PREP(getDisplayConfigName); PREP(log); PREP(logControls); PREP(logDisplays); PREP(monitor); PREP(showUser); // ACE_CuratorFix PREP(addUnloadEventhandler); PREP(fixCrateContent); // Loop to update the ACE_player variable ACE_player = player; if (hasInterface) then { ["ACE_CheckForPlayerChange", "onEachFrame", { if !(ACE_player isEqualTo (missionNamespace getVariable ["BIS_fnc_moduleRemoteControl_unit", player])) then { _this = ACE_player; ACE_player = missionNamespace getVariable ["BIS_fnc_moduleRemoteControl_unit", player]; uiNamespace setVariable ["ACE_player", ACE_player]; [missionNamespace, "playerChanged", [ACE_player, _this]] call FUNC(callCustomEventHandlers); }; }] call BIS_fnc_addStackedEventHandler; };