/* * Author: commy2 * Get the turret index of a vehicles gunner. * * Arguments: * 0: Vehicle * * Return Value: * Vehicle Gunner Turret indecies * * Public: Yes */ #include "script_component.hpp" params [["_vehicle", objNull, [objNull]]]; private _turrets = allTurrets [_vehicle, true]; private _turret = []; { private _config = configFile >> "CfgVehicles" >> typeOf _vehicle; _config = [_config, _x] call FUNC(getTurretConfigPath); if (getNumber (_config >> "primaryGunner") == 1) exitWith { _turret = _x; }; false } count _turrets; _turret