#include "script_component.hpp" /* * Author: Brandon (TCVM) * Updates camera with inputs * * Arguments: * 0: Key Pressed * 1: Down * * Return Value: * None * * Example: * [[], 0] call ace_missileguidance_fnc_guidancePFH; * * Public: No */ params ["_key", "_down"]; if !([objNull] call FUNC(camera_userInCamera)) exitWith {}; private _return = false; private _lookInput = GVAR(activeCamera) getVariable [QGVAR(lookInput), [0, 0, 0, 0]]; private _designateInput = GVAR(activeCamera) getVariable [QGVAR(designateInput), [0]]; switch (_key) do { case SPIKE_KEY_DESIGNATE: { // designate whatever. depends on seeker to implement if (_down) then { _designateInput set [0, 1]; } else { _designateInput set [0, 0]; }; _return = true; }; case SPIKE_KEY_LEAVE: { [] call FUNC(camera_switchAway); }; case CAMERA_KEY_UP: { if (_down) then { _lookInput set [0, 1]; } else { _lookInput set [0, 0]; }; _return = true; }; //Up case CAMERA_KEY_LEFT: { if (_down) then { _lookInput set [2, 1]; } else { _lookInput set [2, 0]; }; _return = true; }; //Left case CAMERA_KEY_RIGHT: { if (_down) then { _lookInput set [3, 1]; } else { _lookInput set [3, 0]; }; _return = true; }; //Right case CAMERA_KEY_DOWN: { if (_down) then { _lookInput set [1, 1]; } else { _lookInput set [1, 0]; }; _return = true; }; //Down case CAMERA_KEY_CHANGE_VISION_MODE: { if(_down) then { [GVAR(activeCamera)] call FUNC(camera_cycleViewMode); }; _return = true; }; //N case CAMERA_KEY_ZOOM_IN: { if(_down) then { [GVAR(activeCamera), true] call FUNC(camera_changeZoom); }; _return = true; }; // Num+ case CAMERA_KEY_ZOOM_OUT: { if(_down) then { [GVAR(activeCamera), false] call FUNC(camera_changeZoom); }; _return = true; }; // Num- }; GVAR(activeCamera) setVariable [QGVAR(designateInput), _designateInput]; GVAR(activeCamera) setVariable [QGVAR(lookInput), _lookInput]; _return