#include "..\script_component.hpp" /* * Author: Original by Ryan Schultz, edited by KoffeinFlummi, commy2 * Adds camera shake when firing. Called from the unified fired EH only for the local player. * From TMR: Small Arms * * Arguments: * Parameters inherited from EFUNC(common,firedEH) * * Return Value: * None * * Example: * [player, currentWeapon player, currentMuzzle player] call ace_recoil_fnc_camshake * * Public: No */ //IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"]; TRACE_10("firedEH:",_unit,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile,_vehicle,_gunner,_turret); #define BASE_POWER 0.40 #define BASE_TIME 0.19 #define BASE_FREQ 13 #define RECOIL_COEF 40 if (toLowerANSI _weapon in ["throw", "put"]) exitWith {}; private _powerMod = ([0, -0.1, -0.1, 0, -0.2] select (["STAND", "CROUCH", "PRONE", "UNDEFINED", ""] find stance _unit)) + ([0, -1, 0, -1] select (["INTERNAL", "EXTERNAL", "GUNNER", "GROUP"] find cameraView)); // Get camshake read kickback private _recoil = GVAR(recoilCache) getOrDefaultCall [_weapon + _muzzle, { private _config = configFile >> "CfgWeapons" >> _weapon; private _recoil = if (_muzzle == _weapon) then { getText (_config >> "recoil") } else { getText (_config >> _muzzle >> "recoil") }; if (isClass (configFile >> "CfgRecoils" >> _recoil)) then { _recoil = getArray (configFile >> "CfgRecoils" >> _recoil >> "kickBack"); if (count _recoil < 2) then { _recoil = [0, 0]; }; } else { _recoil = [0, 0]; }; TRACE_3("Caching Recoil config",_weapon,_muzzle,_recoil); // Ensure format is correct _recoil resize [2, 0]; // Parse numbers _recoil apply { if (_x isEqualType 0) then { _x } else { call compile format ["%1", _x] } } // return }, true]; private _powerCoef = RECOIL_COEF * linearConversion [0, 1, random 1, _recoil select 0, _recoil select 1, false]; if (isWeaponRested _unit) then {_powerMod = _powerMod - 0.07}; if (isWeaponDeployed _unit) then {_powerMod = _powerMod - 0.11}; private _camshake = [ _powerCoef * (BASE_POWER + _powerMod) max 0, BASE_TIME, BASE_FREQ ]; TRACE_4("addCamShake",_recoil,_powerCoef,_powerMod,_camshake); addCamShake _camshake;