#include "script_component.hpp" /* * Author: Glowbal, mharis001 * Checks if the player can open the Medical Menu for the target. * * Arguments: * 0: Player * 1: Target * * Return Value: * Can open * * Example: * [player, cursorTarget] call ace_medical_gui_fnc_canOpenMenu * * Public: No */ params ["_player", "_target"]; alive _player && {!IS_UNCONSCIOUS(_player)} && {!isNull _target} && {_player distance _target < GVAR(maxDistance) || {vehicle _player == vehicle _target}} && {GVAR(enableMedicalMenu) == 1 || {GVAR(enableMedicalMenu) == 2 && {vehicle _player != _player || {vehicle _target != _target}}}}