// dev PREP(dev_fragCalcDump); PREP(dev_debugAmmo); PREP(dev_trackHitBox); PREP(dev_fadeRound); PREP(dev_sphereDraw); PREP(dev_addRound); PREP(dev_trackObj); PREP(dev_drawTrace); PREP(dev_clearTraces); PREP(dev_switchUnitHandle); // Base PREP(fired); PREP(initRound); // Frag PREP(addBlackList); PREP(initBlackList); PREP(submunition); PREP(shouldFrag); PREP(fragInfo); PREP(doFrag); PREP(doFragTargeted); PREP(doFragRandom); // Spall PREP(shouldSpall); PREP(doSpall); PREP(doSpallMomentum); //PREP(spallHP); Look at me !*! // Explosive Reflection PREP(findReflections); PREP(doExplosions); PREP(doReflections);