#include "..\script_component.hpp" /* * Author: commy2 * Handles releasing the special vector keys. * * Arguments: * 0: String * * Return Value: * None * * Example: * ["5"] call ace_vector_fnc_onKeyUp * * Public: No */ private _fnc_setPFH = { if (GVAR(holdKeyHandler) > -1) then { [GVAR(holdKeyHandler)] call CBA_fnc_removePerFrameHandler; GVAR(holdKeyHandler) = -1; }; GVAR(currentMode) = _this;// GVAR(holdKeyHandler) = [FUNC(onKeyHold), 0, _this] call CBA_fnc_addPerFrameHandler; }; switch (_this select 0) do { case ("azimuth"): { GVAR(isKeyDownAzimuth) = false; if (GVAR(isKeyDownDistance)) then { switch (GVAR(currentMode)) do { case ("distance"): { ["azimuth"] call FUNC(clearDisplay); [true] call FUNC(showP1); GVAR(pData) = [call FUNC(getDistance), call FUNC(getDirection)]; "relative_distance" call _fnc_setPFH; }; case ("height+distance"): { ["azimuth"] call FUNC(clearDisplay); [true] call FUNC(showP1); GVAR(pData) = [call FUNC(getDistance), call FUNC(getDirection)]; "relative_height+length" call _fnc_setPFH; }; }; }; }; case ("distance"): { GVAR(isKeyDownDistance) = false; if (GVAR(isKeyDownAzimuth)) then { switch (GVAR(currentMode)) do { case ("azimuth"): { ["azimuth"] call FUNC(clearDisplay); ["distance"] call FUNC(clearDisplay); [true] call FUNC(showP1); GVAR(pData) = [call FUNC(getDistance), call FUNC(getDirection)]; "relative_azimuth+distance" call _fnc_setPFH; }; case ("azimuth+inclination"): { ["azimuth"] call FUNC(clearDisplay); ["distance"] call FUNC(clearDisplay); [true] call FUNC(showP1); GVAR(pData) = [call FUNC(getDistance), call FUNC(getDirection)]; "fall_of_shot" call _fnc_setPFH; }; }; }; }; };