/* * Author: Jonpas * Check if the player can sit down. * * Arguments: * 0: Seat * 1: Player * * Return Value: * Can Sit Down * * Example: * [seat, player] call ace_sitting_fnc_canSit; * * Public: No */ #include "script_component.hpp" PARAMS_2(_seat,_player); // Sitting enabled, is seat object and not occupied (GVAR(enable) && {getNumber (configFile >> "CfgVehicles" >> typeOf _seat >> QGVAR(canSit)) == 1} && {isNil{_seat getVariable QGVAR(seatOccupied)}})