/* * Author: Garth 'L-H' de Wet * Applies dust to screen. * * Arguments: * None * * Return Value: * None * * Example: * call ace_goggles_fnc_applyDustEffect * * Public: Yes */ #include "script_component.hpp" if (GVAR(showInThirdPerson)) exitWith {}; if (call FUNC(ExternalCamera)) exitWith {}; private ["_unit", "_amount"]; _unit = ACE_player; if ([_unit] call FUNC(isGogglesVisible)) exitWith { GVAR(GogglesEffectsLayer) cutRsc ["RscACE_GogglesEffects", "PLAIN", 2, false]; ((GETUVAR(GVAR(DisplayEffects),displayNull)) displayCtrl 10662) ctrlSetText format [getText (configFile >> "CfgGlasses" >> goggles _unit >> "ACE_DustPath"), GETDUSTT(DAMOUNT) + 1]; SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT) + 1,0,1)); SETDUST(DBULLETS,0); }; if (GETVAR(_unit,ACE_EyesDamaged,false)) exitWith { SETDUST(DACTIVE,false); SETDUST(DBULLETS,0); SETDUST(DAMOUNT,0); }; SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT) + 1,0,2)); _amount = 1 - (GETDUSTT(DAMOUNT) * 0.125); GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [_amount, _amount, _amount, _amount], [1, 1, 1, 0]]; GVAR(PostProcessEyes) ppEffectCommit 1; GVAR(PostProcessEyes) ppEffectEnable true; SETDUST(DBULLETS,0); [GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler; GVAR(DustHandler) = -1; GVAR(DustHandler) = [{ if (ACE_diagTime >= GETDUSTT(DTIME) + 3) then { SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2)); local _amount = 1 - (GETDUSTT(DAMOUNT) * 0.125); if !(_unit getVariable ["ACE_EyesDamaged", false]) then { GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [_amount, _amount, _amount, _amount], [1, 1, 1, 0]]; GVAR(PostProcessEyes) ppEffectCommit 0.5; }; if (GETDUSTT(DAMOUNT) <= 0) then { GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [1, 1, 1, 1], [1, 1, 1, 0]]; GVAR(PostProcessEyes) ppEffectCommit 2; [{GVAR(PostProcessEyes) ppEffectEnable false}, [], 2] call EFUNC(common,waitAndExecute); SETDUST(DACTIVE,false); SETDUST(DBULLETS,0); [GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler; GVAR(DustHandler) = -1; }; }; }, 0, []] call CBA_fnc_addPerFrameHandler;