/* * Author: Winter * Sets the player's current view distance according to allowed values. * * * Arguments: * 0: View Distance setting INDEX * 1: Show Prompt * * Return Value: * None * * Example: * [] call ace_viewdistance_fnc_changeViewDistance; * * Public: No */ #include "script_component.hpp" private ["_text","_new_view_distance","_view_distance_limit","_object_view_distance_coeff"]; PARAMS_2(_index_requested,_show_prompt); _new_view_distance = [_index_requested] call FUNC(returnValue); // changes the setting index into an actual view distance value _object_view_distance_coeff = [GVAR(objectViewDistanceCoeff)] call FUNC(returnObjectCoeff); // changes the setting index into a coefficient. _view_distance_limit = GVAR(limitViewDistance); // Grab the limit if (_show_prompt) then { _text = if (_new_view_distance <= _view_distance_limit) then { format ["View Distance: %1m",str(_new_view_distance)]; } else { format ["That option is invalid! The limit is %1m",str(_view_distance_limit)]; }; if (GVAR(objectViewDistanceCoeff) > 0) then { _text = _text + format ["
Object View Distance is %1%2",str(_object_view_distance_coeff * 100),"%"]; }; [parseText _text,2] call EFUNC(common,displayTextStructured); }; setViewDistance (_new_view_distance min _view_distance_limit); if (_object_view_distance_coeff > 0) then { setObjectViewDistance (_object_view_distance_coeff * _new_view_distance); };