["ACE3 Equipment", QGVAR(ProtractorKey), localize "STR_ACE_AdvancedBallistics_ProtractorKey", { // Conditions: canInteract if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Statement [] call FUNC(displayProtractor); }, {false}, [37, [true, true, false]], false, 0] call CBA_fnc_addKeybind; // (CTRL + SHIFT + K)