#include "..\script_component.hpp" /* * Author: Hope Johnson and commy2 * Takes out earplugs. * * Arguments: * 0: Unit (player) * 1: Display hint (default false) * * Return Value: * None * * Example: * [ace_player, false] call ace_hearing_fnc_removeEarplugs * * Public: No */ params ["_player", ["_displayHint", false, [false]]]; if (!GVAR(EnableCombatDeafness)) exitWith {}; if !([_player, "ACE_EarPlugs"] call CBA_fnc_canAddItem) exitWith { // inventory full [LELSTRING(common,Inventory_Full)] call EFUNC(common,displayTextStructured); }; // Plugs already in and removing them. _player addItem "ACE_EarPlugs"; _player setVariable ["ACE_hasEarPlugsIn", false, true]; if (_displayHint) then { [localize LSTRING(EarPlugs_Are_Off)] call EFUNC(common,displayTextStructured); }; //Force an immediate fast volume update: [[true]] call FUNC(updateVolume); [] call FUNC(updateHearingProtection);