#include "..\script_component.hpp" if !(GVAR(enableInventoryEditing)) exitWith {[]}; private _typesToSkip = ["CAManBase", "WeaponHolder"]; (GVAR(center) nearSupplies 10) select { private _object = _x; _object != GVAR(currentBox) && {_typesToSkip findIf {_object isKindOf _x} == -1} && {[GVAR(center), _x] call EFUNC(common,canInteractWith)} && {GVAR(vehicleMap) set [hashValue _x, _x]; true} } // return