#include "script_component.hpp" #include "..\defines.hpp" /* * Author: mharis001, johnb43 * Populates 3DEN's ace arsenal attribute listbox with items of given category. * * Arguments: * 0: Attribute controls group * * Return Value: * None * * Example: * [CONTROL] call ace_arsenal_fnc_attributeAddItems * * Public: No */ params ["_controlsGroup"]; private _category = lbCurSel (_controlsGroup controlsGroupCtrl IDC_ATTRIBUTE_CATEGORY); private _filter = ctrlText (_controlsGroup controlsGroupCtrl IDC_ATTRIBUTE_SEARCHBAR); private _configItems = uiNamespace getVariable QGVAR(configItems); private _magazineMiscItems = uiNamespace getVariable QGVAR(magazineMiscItems); private _attributeValue = uiNamespace getVariable [QGVAR(attributeValue), [[], 0]]; _attributeValue params ["_attributeItems", "_attributeMode"]; TRACE_3("Populating list",_category,_filter,_attributeValue); if (_filter != "") then { _filter = _filter call EFUNC(common,escapeRegex); _filter = ".*?" + (_filter splitString " " joinString ".*?" + ".*?/io"); } else { _filter = ".*?/io"; }; private _modeSymbol = [SYMBOL_ITEM_VIRTUAL, SYMBOL_ITEM_REMOVE] select _attributeMode; // Clear listbox private _listbox = _controlsGroup controlsGroupCtrl IDC_ATTRIBUTE_LIST; lnbClear _listbox; private _cfgWeapons = configFile >> "CfgWeapons"; private _cfgMagazines = configFile >> "CfgMagazines"; private _cfgVehicles = configFile >> "CfgVehicles"; private _cfgGlasses = configFile >> "CfgGlasses"; // Exit with current items (no specific category) if (_category == IDX_CAT_ALL) exitWith { private _config = configNull; private _displayName = ""; private _index = -1; { // Get appropriate config for each item (different since items can be from any category) _config = switch (true) do { case (_x in _magazineMiscItems); case (_x in (_configItems get IDX_VIRT_ITEMS_ALL)); case (_x in (_configItems get IDX_VIRT_GRENADES)); case (_x in (_configItems get IDX_VIRT_EXPLOSIVES)): {_cfgMagazines >> _x}; case (_x in (_configItems get IDX_VIRT_BACKPACK)): {_cfgVehicles >> _x}; case (_x in (_configItems get IDX_VIRT_GOGGLES)): {_cfgGlasses >> _x}; default {_cfgWeapons >> _x}; }; _displayName = getText (_config >> "displayName"); // Add item if not filtered if (_displayName regexMatch _filter || {_x regexMatch _filter}) then { _index = _listbox lnbAddRow ["", _displayName, _modeSymbol]; _listbox lnbSetData [[_index, 1], _x]; _listbox lnbSetPicture [[_index, 0], getText (_config >> "picture")]; _listbox lnbSetTooltip [[_index, 0], _x]; }; } forEach _attributeItems; // Sort alphabetically _listbox lnbSort [1, false]; }; // Get list of category items private _categoryItems = switch (true) do { // Weapons case (_category < IDX_CAT_OPTICS_ATTACHMENTS): { (_configItems get IDX_VIRT_WEAPONS) get (_category - 1) }; // Weapon attachments case (_category < IDX_CAT_ITEMS_ALL): { (_configItems get IDX_VIRT_ATTACHMENTS) get (_category - 4) }; // Other default { _configItems get (_category - 6) }; }; // Get config for current category private _cfgClass = switch (true) do { case (_category in [IDX_CAT_ITEMS_ALL, IDX_CAT_GRENADES, IDX_CAT_EXPLOSIVES]): {_cfgMagazines}; case (_category == IDX_CAT_BACKPACK): {_cfgVehicles}; case (_category == IDX_CAT_GOGGLES): {_cfgGlasses}; default {_cfgWeapons}; }; private _displayName = ""; private _symbol = SYMBOL_ITEM_NONE; private _alpha = 0; private _index = -1; private _config = _cfgClass; // Populate listbox with category items { // "Misc. items" magazines (e.g. spare barrels, intel, photos) if (_category == IDX_CAT_MISC_ITEMS) then { _config = [_cfgClass, _cfgMagazines] select (_x in _magazineMiscItems); }; _displayName = getText (_config >> _x >> "displayName"); // Add item if not filtered if (_displayName regexMatch _filter || {_x regexMatch _filter}) then { // Change symbol and alpha if item already selected if (_x in _attributeItems) then { _symbol = _modeSymbol; _alpha = 1; } else { _symbol = SYMBOL_ITEM_NONE; _alpha = 0.5; }; _index = _listbox lnbAddRow ["", _displayName, _symbol]; _listbox lnbSetData [[_index, 1], _x]; _listbox lnbSetPicture [[_index, 0], getText (_config >> _x >> "picture")]; _listbox lnbSetTooltip [[_index, 0], _x]; _listbox lnbSetColor [[_index, 1], [1, 1, 1, _alpha]]; _listbox lnbSetColor [[_index, 2], [1, 1, 1, _alpha]]; }; } forEach (keys _categoryItems); // Sort alphabetically _listbox lnbSort [1, false];