#include "script_component.hpp" /* * Author: Ruthberg * Check if a unit has stable vitals (required to become conscious) * * Arguments: * 0: The patient * * Return Value: * Has stable vitals * * Example: * [player] call ace_medical_status_fnc_hasStableVitals * * Public: No */ params ["_unit"]; if (GET_BLOOD_VOLUME(_unit) < BLOOD_VOLUME_CLASS_2_HEMORRHAGE) exitWith { false }; if IN_CRDC_ARRST(_unit) exitWith { false }; private _cardiacOutput = [_unit] call FUNC(getCardiacOutput); private _bloodLoss = GET_BLOOD_LOSS(_unit); if (_bloodLoss > (BLOOD_LOSS_KNOCK_OUT_THRESHOLD * _cardiacOutput) / 2) exitWith { false }; private _bloodPressure = GET_BLOOD_PRESSURE(_unit); _bloodPressure params ["_bloodPressureL", "_bloodPressureH"]; if (_bloodPressureL < 50 || {_bloodPressureH < 60}) exitWith { false }; private _heartRate = GET_HEART_RATE(_unit); if (_heartRate < 40) exitWith { false }; true