class CfgWeapons { class LauncherCore; class Launcher: LauncherCore { GVAR(priority) = 1; GVAR(angle) = 60; GVAR(range) = 10; GVAR(damage) = 0.7; }; class Launcher_Base_F: Launcher {}; class launch_Titan_base: Launcher_Base_F { GVAR(priority) = 1; GVAR(angle) = 40; GVAR(range) = 8; GVAR(damage) = 0.5; }; class launch_Titan_short_base: launch_Titan_base { // Titan is a soft-launch launcher GVAR(priority) = 1; GVAR(angle) = 30; GVAR(range) = 2; GVAR(damage) = 0.5; }; class launch_NLAW_F: Launcher_Base_F { // NLAW is a soft-launch launcher GVAR(priority) = 1; GVAR(angle) = 30; GVAR(range) = 2; GVAR(damage) = 0.6; }; class launch_RPG32_F: Launcher_Base_F { GVAR(priority) = 1; GVAR(angle) = 60; GVAR(range) = 15; GVAR(damage) = 0.7; }; class CannonCore; class cannon_120mm: CannonCore { GVAR(priority) = 1; GVAR(angle) = 90; GVAR(range) = 50; GVAR(damage) = 0.85; }; class mortar_155mm_AMOS: CannonCore { GVAR(priority) = 1; GVAR(angle) = 90; GVAR(range) = 60; GVAR(damage) = 1; }; };