/*
 * Author: das attorney, Jonpas
 * Check if unit is swimming (surface swimming or diving).
 *
 * Arguments:
 * 0: Unit <OBJECT>
 *
 * Return Value:
 * If unit is swimming <BOOL>
 *
 * Example:
 * [bob] call ace_common_fnc_isSwimming
 *
 * Public: Yes
 */
#include "script_component.hpp"

params [["_unit", objNull, [objNull]]];

((animationState _unit) select [1, 3]) in ["bdv","bsw","dve","sdv","ssw","swm"]