#define COMPONENT ballistics #define COMPONENT_BEAUTIFIED Ballistics #include "\z\ace\addons\main\script_mod.hpp" // #define DEBUG_MODE_FULL // #define DISABLE_COMPILE_CACHE // #define ENABLE_PERFORMANCE_COUNTERS #ifdef DEBUG_ENABLED_BALLISTICS #define DEBUG_MODE_FULL #endif #ifdef DEBUG_SETTINGS_BALLISTICS #define DEBUG_SETTINGS DEBUG_SETTINGS_BALLISTICS #endif #include "\z\ace\addons\main\script_macros.hpp" #define MOA_TO_RAD(d) (d * 0.00029088) // Conversion factor: PI / 10800