/* * Author: commy2 * Returns all hitpoints and their respective selections of any vehicle. Might contain duplicates for non unique hitpoints in turrets. * * Arguments: * 0: Vehicle * * Return Value: * 0: Hitpoints * 1: Selections * * Public: Yes * * Deprecated */ #include "script_component.hpp" ACE_DEPRECATED("ace_common_fnc_getHitPointsWithSelections","3.5.0","getAllHitPointsDamage"); params ["_vehicle"]; private "_hitPointsWithSelections"; _hitPointsWithSelections = getAllHitPointsDamage _vehicle; // get correct format on vehicles without any hitpoints if (_hitPointsWithSelections isEqualTo []) then { _hitPointsWithSelections = [[],[],[]]; }; _hitPointsWithSelections resize 2; _hitPointsWithSelections