#include "script_component.hpp" /* * Author: Glowbal, ViperMaul * Check if item can be unloaded. * * Arguments: * 0: loaded Object * 1: Object * 2: Unloader (player) (default: objNull) * * Return Value: * Can be unloaded * * Example: * [item, holder] call ace_cargo_fnc_canUnloadItem * * Public: No */ params ["_item", "_vehicle", ["_unloader", objNull]]; TRACE_2("params",_item,_vehicle); private _loaded = _vehicle getVariable [QGVAR(loaded), []]; if !(_item in _loaded) exitWith {false}; private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item}; private _emptyPos = [_vehicle, _itemClass, _unloader] call EFUNC(common,findUnloadPosition); (count _emptyPos) == 3