#include "script_component.hpp" /* * Author: PabstMirror * Gets all magazines inside of a vehicle. * * Arguments: * 0: Vehicle * * Return Value: * 0: Ammo Array * 0: Magazine Classname * 1: Ammo Count * 1: Total Ammo Count * * Example: * [vehicle player] call ace_cookoff_fnc_getVehicleAmmo * * Public: No */ params ["_vehicle"]; TRACE_1("getVehicleAmmo",_vehicle); private _ammoToDetonate = []; private _totalAmmo = 0; // Get ammo from turrets { _x params ["_mag", "_turret", "_count"]; // if the turret is an FFV seat, it takes magazines from the soldier if (_count > 0) then { private _ammo = getText (configFile >> "CfgMagazines" >> _mag >> "ammo"); private _model = getText (configFile >> "CfgAmmo" >> _ammo >> "model"); if (_model == "\A3\weapons_f\empty") exitWith {TRACE_3("skipping",_mag,_ammo,_model);}; _ammoToDetonate pushBack [_mag, _count]; _totalAmmo = _totalAmmo + _count; }; } forEach (magazinesAllTurrets [_vehicle, true]); // Get ammo from cargo space { _x params ["_mag", "_count"]; if (_count > 0) then { _ammoToDetonate pushBack [_mag, _count]; _totalAmmo = _totalAmmo + _count; }; } forEach (magazinesAmmoCargo _vehicle); // Get ammo from transportAmmo / ace_rearm private _vehCfg = configOf _vehicle; private _configSupply = (getNumber (_vehCfg >> "transportAmmo")) max (getNumber (_vehCfg >> QEGVAR(rearm,defaultSupply))); if (_vehicle getVariable [QEGVAR(rearm,isSupplyVehicle), (_configSupply > 0)]) then { TRACE_1("transportAmmo vehicle - adding virtual ammo",typeOf _vehicle); _ammoToDetonate pushBack ["2000Rnd_65x39_belt", 2000]; _totalAmmo = _totalAmmo + 2000; _ammoToDetonate pushBack ["20Rnd_105mm_HEAT_MP", 100]; _totalAmmo = _totalAmmo + 100; _ammoToDetonate pushBack ["SatchelCharge_Remote_Mag", 10]; _totalAmmo = _totalAmmo + 10; }; [_ammoToDetonate, _totalAmmo]