#include "script_component.hpp" /* * Author: Dani (TCVM) * Run once per second in a PFH. Update screen effects with burn indicator. * * Arguments: * 0: Unit on fire * 1: PFH Handle * * Return Value: * None * * Example: * [player, 4] call ace_fire_fnc_burnIndicator * * Public: No */ params ["_unit", "_pfhHandle"]; if !(IS_UNCONSCIOUS(_unit)) then { private _iteration = _unit getVariable [QGVAR(indicatorIteration), 0]; if (_iteration == 0) then { QGVAR(indicatorLayer) cutRsc [QGVAR(onFire1), "PLAIN"]; _iteration = 1; } else { QGVAR(indicatorLayer) cutRsc [QGVAR(onFire2), "PLAIN"]; _iteration = 0; }; _unit setVariable [QGVAR(indicatorIteration), _iteration]; }; if (!([_unit] call FUNC(isBurning)) || { !alive _unit }) then { [_pfhHandle] call CBA_fnc_removePerFrameHandler; _unit setVariable [QGVAR(burnUIPFH), -1]; };