#include "script_component.hpp" /* * Author: Dystopian * Replaces terrain object with created one. * Run on server only. * * Arguments: * 0: Terrain object * 1: New object class * * Return Value: * None * * Example: * [cursorObject, "Land_Bucket_F"] call ace_interaction_fnc_replaceTerrainObject * * Public: No */ params ["_terrainObject", "_class"]; TRACE_2("",_terrainObject,_class); if (isObjectHidden _terrainObject) exitWith {}; private _position = getPosATL _terrainObject; if (_position select 2 < 0) then { _position set [2, 0]; }; private _vectorDirAndUp = [vectorDir _terrainObject, vectorUp _terrainObject]; hideObjectGlobal _terrainObject; // prevent new object clipping with old one _terrainObject setDamage [1, false]; private _newObject = createVehicle [_class, [0,0,0]]; _newObject setVectorDirAndUp _vectorDirAndUp; _newObject setPosATL _position;