#include "script_component.hpp" /* * Author: SilentSpike * Adds or removes spectator vision modes from the selection available to the local player. * * Possible vision modes are: * - -2: Normal * - -1: Night vision * - 0: White hot * - 1: Black hot * - 2: Light Green Hot / Darker Green cold * - 3: Black Hot / Darker Green cold * - 4: Light Red Hot / Darker Red Cold * - 5: Black Hot / Darker Red Cold * - 6: White Hot / Darker Red Cold * - 7: Thermal (Shade of Red and Green, Bodies are white) * * Default selection is [-2,-1,0,1] * * Arguments: * 0: Vision modes to add * 1: Vision modes to remove * * Return Value: * Available vision modes * * Example: * [[0], [1,2]] call ace_spectator_fnc_updateVisionModes * * Public: Yes */ if !(EGVAR(common,settingsInitFinished)) exitWith { EGVAR(common,runAtSettingsInitialized) pushBack [DFUNC(updateVisionModes),_this]; }; params [["_addModes",[],[[]]], ["_removeModes",[],[[]]]]; private _currentModes = GVAR(availableVisions); // Restrict additions to only possible values private _newModes = _addModes arrayIntersect [-2,-1,0,1,2,3,4,5,6,7]; _newModes append (_currentModes - _removeModes); _newModes = _newModes arrayIntersect _newModes; _newModes sort true; // Can't become an empty array if (_newModes isEqualTo []) then { WARNING("Cannot remove all spectator vision modes"); } else { GVAR(availableVisions) = _newModes; }; // Update camera in case of change if (!isNil QGVAR(camera)) then { [GVAR(camVision)] call FUNC(cam_setVisionMode); }; _newModes