/* * Author: PabstMirror (based on repack from commy2, esteldunedain, Ruthberg) * Starts repacking a specific magazine classname. * If room in inventory, unload magazine from weapon to be repacked. * Precalcs all the event timings and starts the progressBar. * * Arguments: * 0: Magazine Classname * * Return Value: * Nothing * * Example: * ["30Rnd_65x39_caseless_mag"] call ace_magazinerepack_fnc_startRepackingMagazine * * Public: No */ #include "script_component.hpp" private ["_unit", "_fullMagazineCount", "_startingAmmoCounts", "_simEvents", "_totalTime"]; PARAMS_1(_magazineClassname); if (isNil "_magazineClassname" || {_magazineClassname == ""}) exitWith {ERROR("Bad Mag Classname");}; _unit = ACE_player; [ACE_player] call EFUNC(common,goKneeling); call EFUNC(interaction,hideMenu);//ToDo: Self Interaction Integration // Calculate actual ammo to transfer during repack _fullMagazineCount = getNumber (configfile >> "CfgMagazines" >> _magazineClassname >> "count"); _startingAmmoCounts = []; { EXPLODE_4_PVT(_x,_xClassname,_xCount,_xLoaded,_xType); if ((_xClassname == _magazineClassname) && {(_xCount != _fullMagazineCount) && {_xCount > 0}}) then { if (_xLoaded) then { //Try to Remove from weapon and add to inventory, otherwise ignore if (_unit canAdd _magazineClassname) then { switch (_xType) do { case (1): {_unit removePrimaryWeaponItem _magazineClassname;}; case (2): {_unit removeHandgunItem _magazineClassname;}; case (4): {_unit removeSecondaryWeaponItem _magazineClassname;}; default {ERROR("Loaded Location Invalid");}; }; _unit addMagazine [_magazineClassname, _xCount]; _startingAmmoCounts pushBack _xCount; }; } else { _startingAmmoCounts pushBack _xCount; }; }; } forEach (magazinesAmmoFull _unit); if ((count _startingAmmoCounts) < 2) exitwith {ERROR("Not Enough Mags to Repack");}; _simEvents = [_fullMagazineCount, _startingAmmoCounts] call FUNC(simulateRepackEvents); _totalTime = (_simEvents select ((count _simEvents) - 1) select 0); [ _totalTime, [_magazineClassname, _startingAmmoCounts, _simEvents], {_this call FUNC(magazineRepackFinish)}, {_this call FUNC(magazineRepackFinish)}, (localize "STR_ACE_MagazineRepack_RepackingMagazine"), {_this call FUNC(magazineRepackProgress)} ] call EFUNC(common,progressBar);