#include "..\script_component.hpp" #include "..\defines.hpp" /* * Author: johnb43, Grim * Gets list of virtual items available to the object. * * Arguments: * 0: Target * * Return Value: * Virtual Items * * Example: * cursorObject call ace_arsenal_fnc_getVirtualItems * * Public: Yes */ params [["_object", objNull, [objNull]]]; private _virtualItems = _object getVariable QGVAR(virtualItems); if (isNil "_virtualItems") exitWith {createHashMap}; private _virtualItemsFlat = +_virtualItems; private _weapons = _virtualItemsFlat deleteAt IDX_VIRT_WEAPONS; private _attachments = _virtualItemsFlat deleteAt IDX_VIRT_ATTACHMENTS; for "_index" from IDX_VIRT_ITEMS_ALL to IDX_VIRT_MISC_ITEMS do { _virtualItemsFlat merge [_virtualItemsFlat deleteAt _index, true]; }; for "_index" from IDX_VIRT_PRIMARY_WEAPONS to IDX_VIRT_HANDGUN_WEAPONS do { _virtualItemsFlat merge [_weapons deleteAt _index, true]; }; for "_index" from IDX_VIRT_OPTICS_ATTACHMENTS to IDX_VIRT_BIPOD_ATTACHMENTS do { _virtualItemsFlat merge [_attachments deleteAt _index, true]; }; _virtualItemsFlat // return