#include "..\script_component.hpp" /* * Author: commy2 * Checks if unit can drop the carried object. * * Arguments: * 0: Unit that is currently carrying an object * 1: Object being carried * * Return Value: * Can the unit drop the object? * * Example: * [player, cursorTarget] call ace_dragging_fnc_canDrop_carry; * * Public: No */ params ["_unit", "_target"]; if !([_unit, _target, ["isNotCarrying"]] call EFUNC(common,canInteractWith)) exitWith {false}; _unit getVariable [QGVAR(carriedObject), objNull] == _target