class CfgAmmo { // All explosive based Ammo classes. These are all listed in case they become required. class Default; class TimeBombCore: Default { GVAR(defuseTime) = 5; }; // GVAR(size) = 0; is small size // GVAR(size) = 1; is large size class DirectionalBombBase; class ClaymoreDirectionalMine_Remote_Ammo: DirectionalBombBase { GVAR(magazine) = "ClaymoreDirectionalMine_Remote_Mag"; GVAR(size) = 0; GVAR(defuseObjectPosition)[] = {0, 0, 0.038}; soundActivation[] = {"", 0, 0, 0}; soundDeactivation[] = {"", 0, 0, 0}; }; class APERSTripMine_Wire_Ammo: DirectionalBombBase { GVAR(defuseObjectPosition)[] = {-1.415, 0, 0.12}; GVAR(size) = 0; }; class ACE_FlareTripMine_Wire_Ammo: APERSTripMine_Wire_Ammo { SoundSetExplosion[] = {}; defaultMagazine = "ACE_FlareTripMine_Mag"; // Mag that gets dropped after defuse hit = 0; indirectHit = 0; indirectHitRange = 0; soundHit[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100}; explosionEffects = "ACE_TripflareEffect"; CraterEffects = ""; soundTrigger[] = {"",1,1}; class CamShakeExplode { power = 0; duration = 0; frequency = 0; distance = 0; }; }; class F_20mm_Red; class ACE_TripFlare_FlareEffect: F_20mm_Red { triggerTime = 0.1; GVAR(size) = 0; }; // "The SLAM has an anti-tamper feature that is only active in the bottom- and side-attack modes." class SLAMDirectionalMine_Wire_Ammo: DirectionalBombBase { indirectHitRange = 20; GVAR(explodeOnDefuseChance) = 1; GVAR(magazine) = "SLAMDirectionalMine_Wire_Mag"; GVAR(size) = 0; }; class ACE_SLAMDirectionalMine_Command_Ammo: SLAMDirectionalMine_Wire_Ammo { mineTrigger = "RemoteTrigger"; GVAR(explodeOnDefuseChance) = 0; }; class ACE_SLAMDirectionalMine_Timer_Ammo: SLAMDirectionalMine_Wire_Ammo { mineTrigger = "TimeTrigger"; GVAR(explodeOnDefuseChance) = 0; }; class ACE_SLAMDirectionalMine_Magnetic_Ammo: SLAMDirectionalMine_Wire_Ammo { mineTrigger = "ACE_MagneticTrigger"; GVAR(explodeOnDefuseChance) = 1; explosionAngle = 360; indirectHitRange = 1; mineInconspicuousness = 25; icon = "iconExplosiveGP"; }; class PipeBombBase; class DemoCharge_Remote_Ammo: PipeBombBase { GVAR(magazine) = "DemoCharge_Remote_Mag"; GVAR(size) = 0; GVAR(defuseObjectPosition)[] = {0.07, 0, 0.055}; soundActivation[] = {"", 0, 0, 0}; soundDeactivation[] = {"", 0, 0, 0}; hit = 500; indirectHit = 500; indirectHitRange = 7; }; class SatchelCharge_Remote_Ammo: PipeBombBase { GVAR(magazine) = "SatchelCharge_Remote_Mag"; GVAR(size) = 0; GVAR(defuseObjectPosition)[] = {0.1, 0.1, 0.05}; soundActivation[] = {"", 0, 0, 0}; soundDeactivation[] = {"", 0, 0, 0}; }; class IEDUrbanBig_Remote_Ammo: PipeBombBase { triggerWhenDestroyed = 1; GVAR(explodeOnDefuseChance) = 0.02; GVAR(magazine) = "IEDUrbanBig_Remote_Mag"; GVAR(size) = 1; soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40}; }; class ACE_IEDUrbanBig_Command_Ammo: IEDUrbanBig_Remote_Ammo { mineTrigger = "RemoteTrigger"; }; class ACE_IEDUrbanBig_Range_Ammo: IEDUrbanBig_Remote_Ammo { mineTrigger = "RangeTrigger"; }; class IEDUrbanSmall_Remote_Ammo: PipeBombBase { triggerWhenDestroyed = 1; GVAR(explodeOnDefuseChance) = 0.02; GVAR(magazine) = "IEDUrbanSmall_Remote_Mag"; GVAR(size) = 0; soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40}; }; class ACE_IEDUrbanSmall_Command_Ammo: IEDUrbanSmall_Remote_Ammo { mineTrigger = "RemoteTrigger"; }; class ACE_IEDUrbanSmall_Range_Ammo: IEDUrbanSmall_Remote_Ammo { mineTrigger = "RangeTriggerShort"; }; class IEDLandBig_Remote_Ammo: PipeBombBase { triggerWhenDestroyed = 1; GVAR(explodeOnDefuseChance) = 0.02; GVAR(magazine) = "IEDLandBig_Remote_Mag"; GVAR(size) = 1; soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40}; }; class ACE_IEDLandBig_Command_Ammo: IEDLandBig_Remote_Ammo { mineTrigger = "RemoteTrigger"; }; class ACE_IEDLandBig_Range_Ammo: IEDLandBig_Remote_Ammo { mineTrigger = "RangeTrigger"; }; class IEDLandSmall_Remote_Ammo: PipeBombBase { triggerWhenDestroyed = 1; GVAR(explodeOnDefuseChance) = 0.02; GVAR(magazine) = "IEDLandSmall_Remote_Mag"; GVAR(size) = 0; soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.8, 1, 40}; }; class ACE_IEDLandSmall_Command_Ammo: IEDLandSmall_Remote_Ammo { mineTrigger = "RemoteTrigger"; }; class ACE_IEDLandSmall_Range_Ammo: IEDLandSmall_Remote_Ammo { mineTrigger = "RangeTriggerShort"; }; // Orange DLC class APERSMineDispenser_Ammo: PipeBombBase { GVAR(magazine) = "APERSMineDispenser_Mag"; GVAR(size) = 0; GVAR(defuseObjectPosition)[] = {0.0, -0.05, 0.15}; }; class APERSMine_Range_Ammo; class TrainingMine_Ammo: APERSMine_Range_Ammo { GVAR(magazine) = "TrainingMine_Mag"; GVAR(size) = 0; GVAR(defuseObjectPosition)[] = {0, 0, 0.15}; }; class MineBase; class UnderwaterMine_Range_Ammo: MineBase { GVAR(size) = 1; }; };