#include "..\script_component.hpp" /* * Author: johnb43 * Gets the laser code of a laser source. * * Argument: * 0: Laser source * * Return Value: * Laser code * * Example: * player call ace_laser_fnc_getLaserCode; * * Public: Yes */ params [["_laserSource", objNull, [objNull]]]; if (isNull _laserSource) exitWith { -1 }; _laserSource getVariable [QGVAR(code), ACE_DEFAULT_LASER_CODE]