#include "..\script_component.hpp" /* * Author: Glowbal * Handles the medication given to a patient. * * Arguments: * 0: The patient * 1: Medication Treatment classname * 2: Max dose (0 to ignore) * 3: Max dose deviation * 3: Incompatable medication > * * Return Value: * None * * Example: * [player, "morphine", 4, 2, [["x", 1]]] call ace_medical_treatment_fnc_onMedicationUsage * * Public: No */ params ["_target", "_className", "_maxDose", "_maxDoseDeviation", "_incompatibleMedication"]; TRACE_5("onMedicationUsage",_target,_className,_maxDose,_maxDoseDeviation,_incompatibleMedication); private _overdosedMedications = []; // Check for overdose from current medication if (_maxDose > 0) then { private _currentDose = [_target, _className] call EFUNC(medical_status,getMedicationCount); // Because both {floor random 0} and {floor random 1} return 0 if (_maxDoseDeviation > 0) then { _maxDoseDeviation = _maxDoseDeviation + 1; }; if (_currentDose > _maxDose + (floor random _maxDoseDeviation)) then { TRACE_1("exceeded max dose",_currentDose); _overdosedMedications pushBackUnique _className; }; }; // Check incompatible medication (format [med,limit]) { _x params ["_xMed", "_xLimit"]; private _inSystem = [_target, _xMed] call EFUNC(medical_status,getMedicationCount); if (_inSystem> _xLimit) then { _overdosedMedications pushBackUnique _xMed; }; } forEach _incompatibleMedication; if (_overdosedMedications isNotEqualTo []) then { private _medicationConfig = (configFile >> "ace_medical_treatment" >> "Medication"); private _onOverDose = getText (_medicationConfig >> "onOverDose"); if (isClass (_medicationConfig >> _className)) then { _medicationConfig = (_medicationConfig >> _className); if (isText (_medicationConfig >> "onOverDose")) then { _onOverDose = getText (_medicationConfig >> "onOverDose"); }; }; TRACE_2("overdose",_overdosedMedications,_onOverDose); if (_onOverDose == "") exitWith { TRACE_1("CriticalVitals Event",_target); // make unconscious [QEGVAR(medical,CriticalVitals), _target] call CBA_fnc_localEvent; }; if (isNil _onOverDose) then { _onOverDose = compile _onOverDose; } else { _onOverDose = missionNamespace getVariable _onOverDose; }; [_target, _className, _overdosedMedications] call _onOverDose; };