#include "..\script_component.hpp" /* * Author: GitHawk * Stores ammo in an ammo truck. * * Arguments: * 0: Ammo Truck * 1: Unit * * Return Value: * None * * Example: * [ammo_truck, player] call ace_rearm_fnc_storeAmmo * * Public: No */ params ["_truck", "_unit"]; private _attachedDummy = _unit getVariable [QGVAR(dummy), objNull]; if (isNull _attachedDummy) exitwith {}; private _magazineClass = _attachedDummy getVariable [QGVAR(magazineClass), "#noVar"]; [ TIME_PROGRESSBAR(5), [_unit, _truck, _attachedDummy], { params ["_args"]; _args params ["_unit", "_truck", "_attachedDummy"]; [_truck, (_attachedDummy getVariable [QGVAR(magazineClass), ""]), true] call FUNC(addMagazineToSupply); [_unit, true, true] call FUNC(dropAmmo); }, "", format [localize LSTRING(StoreAmmoAction), _magazineClass call FUNC(getMagazineName), getText(configOf _truck >> "displayName")], {true}, ["isnotinside"] ] call EFUNC(common,progressBar);