#include "..\script_component.hpp" /* * Author: tcvm * Start rope attach PFH * * Arguments: * 0: Unit wanting to start towing * 1: Vehicle to tow from * 2: Rope Classname * * Return Value: * None * * Example: * [player, cursorObject, "ACE_rope3"] call ace_towing_fnc_startTow * * Public: No */ params ["_unit", "_target", "_ropeClass"]; GVAR(attachHelper) = "Sign_Sphere10cm_F" createVehicleLocal [0, 0, 0]; [_unit] call EFUNC(weaponselect,putWeaponAway); private _ropeLength = getNumber (configFile >> "CfgWeapons" >> _ropeClass >> QEGVAR(logistics_rope,length)); if (_ropeLength == 0) then { _ropeLength = 3; }; _unit removeItem _ropeClass; GVAR(isSwimming) = _unit call EFUNC(common,isSwimming); GVAR(putWeaponAwayNextFrame) = false; GVAR(cancel) = false; GVAR(canAttach) = false; GVAR(onMouseButtonDownEHID) = ["MouseButtonDown", LINKFUNC(onMouseButtonDown)] call CBA_fnc_addDisplayHandler; [LINKFUNC(towStateMachinePFH), 0, [TOW_STATE_ATTACH_PARENT, _unit, _target, objNull, _ropeLength, _ropeClass]] call CBA_fnc_addPerFrameHandler; [QGVAR(ropeDeployed), [_unit, _target, _ropeClass]] call CBA_fnc_localEvent;