#include "script_component.hpp" /* * Author: Jonpas * Compiles and caches UI from ACE_UI config. * * Arguments: * None * * Return Value: * None * * Example: * [] call ace_ui_fnc_compileConfigUI * * Public: No */ { private _failure = false; private _class = toLower (configName _x); private _idd = getNumber (_x >> "idd"); private _elements = getArray (_x >> "elements"); if (_elements isEqualTo []) then { ERROR_1("Failed compiling ACE_UI for Element: %1 - missing elements",_class); _failure = true; }; private _location = getNumber (_x >> "location"); if !(_location in [ANYWHERE, GROUND_ONLY, VEHICLE_ONLY]) then { ERROR_2("Failed compiling ACE_UI for Element: %1 - missing or invalid location %2",_class,_location); _failure = true; }; if (!_failure) then { private _conditions = []; { _conditions pushBack [compile (getText _x), configName _x]; TRACE_1("Caching Condition",_x); } forEach (configProperties [_x >> "conditions"]); GVAR(configCache) setVariable [_class, [_idd, _elements, _location, _conditions]]; }; } forEach ("true" configClasses (configFile >> "ACE_UI"));