#include "script_component.hpp" /* * Author: esteldunedain * canUseMapTools * * Arguments: * None * * Return Value: * Boolean * * Example: * call ACE_maptools_fnc_canUseMapTools * * Public: No */ visibleMap && {alive ACE_player} && {getText (configFile >> "CfgWeapons" >> (assignedItems ACE_player param [0, ""]) >> "simulation") == "ItemMap"} && {"ACE_MapTools" in (ACE_player call EFUNC(common,uniqueItems))} && {!GVAR(mapTool_isDragging)} && {!GVAR(mapTool_isRotating)}