// by commy2 _wall = _this select 0; if (local _wall) then { _paper = "UserTexture_1x2_F" createVehicle position _wall; _paper attachTo [_wall, [0,-0.02,0.6]]; _paper setDir getDir _wall; _paper setObjectTextureGlobal [0, "\AGM_Ballistics\textures\target_ca.paa"]; };