/* * Author: Garth de Wet (LH) * Shows the interaction helper text with the mouse buttons at the bottom middle of the screen * * Arguments: * 0: Left Click Text * 1: Right Click Text * 2: Scroll Text (Optional) * * Return value: * None * * Example: * ["Place Explosive", "Cancel"] call ace_interaction_fnc_showMouseHint * * Public: No */ #include "script_component.hpp" #define GUI_GRID_W (0.025) #define GUI_GRID_H (0.04) params ["_leftClick", "_rightClick", ["_scroll", ""]]; (QGVAR(InteractionHelper) call BIS_fnc_rscLayer) cutRsc [QGVAR(InteractionHelper), "PLAIN", 0.5, false]; disableSerialization; private "_display"; _display = uiNamespace getVariable ["ACE_Helper_Display", objNull]; if (isNull _display) exitWith {}; (_display displayCtrl 1000) ctrlSetText _leftClick; (_display displayCtrl 1001) ctrlSetText _rightClick; (_display displayCtrl 1000) ctrlShow (_leftClick != ""); (_display displayCtrl 1200) ctrlShow (_leftClick != ""); (_display displayCtrl 1001) ctrlShow (_rightClick != ""); (_display displayCtrl 1201) ctrlShow (_rightClick != ""); if (_scroll == "") exitWith { (_display displayCtrl 1002) ctrlShow false; (_display displayCtrl 1202) ctrlShow false; (_display displayCtrl 1001) ctrlSetPosition [21 * GUI_GRID_W, 18 * GUI_GRID_H, 24 * GUI_GRID_W, 1.5 * GUI_GRID_H]; (_display displayCtrl 1201) ctrlSetPosition [20 * GUI_GRID_W, 18.5 * GUI_GRID_H, 1.5 * GUI_GRID_W, 1 * GUI_GRID_H]; (_display displayCtrl 1001) ctrlCommit 0; (_display displayCtrl 1201) ctrlCommit 0; }; (_display displayCtrl 1002) ctrlSetText _scroll; // Enable action menu inGameUISetEventHandler ["PrevAction", "true"]; inGameUISetEventHandler ["NextAction", "true"]; inGameUISetEventHandler ["Action", "true"];