/* * Author: commy2 * Checks if the player can tap a shoulder * * Arguments: * 0: Player * 1: Target * * Return value: * Able to tap a shoulder * * Example: * [player, target] call ace_interaction_fnc_canTapShoulder * * Public: No */ #include "script_component.hpp" PARAMS_2(_unit,_target); _target isKindOf "CAManBase" && {alive _target} && {_unit distance _target < 4} && {!(_target getVariable ["ACE_isUnconscious", false])}