/* * Author: Ruthberg * Carry sandbag * * Arguments: * 0: sandbag * 1: unit * * Return Value: * None * * Example: * [_sandbag, _unit] call ace_sandbag_fnc_carry; * * Public: No */ #include "script_component.hpp" PARAMS_2(_sandbag,_unit); _unit playActionNow "PutDown"; _unit setVariable [QGVAR(usingSandbag), true]; [{ PARAMS_2(_sandbag,_unit); GVAR(carrier) = ACE_player; [GVAR(carrier), "ACE_Sandbag", true] call EFUNC(common,setForceWalkStatus); deleteVehicle _sandbag; GVAR(sandBag) = createVehicle ["ACE_SandbagObject_NoGeo", [0,0,0], [], 0, "NONE"]; GVAR(sandBag) enableSimulationGlobal false; // Force physx update { _x setPosASL (getPosASL _x); } forEach (GVAR(carrier) nearObjects ["ACE_SandbagObject", 5]); GVAR(carryPFH) = [{ if (GVAR(carrier) != ACE_player) exitWith { call FUNC(drop); }; GVAR(sandBag) setPosASL ((eyePos ACE_player) vectorAdd (positionCameraToWorld [0,0,1] vectorDiff positionCameraToWorld [0,0,0])); GVAR(sandBag) setDir (GVAR(deployDirection) + getDir ACE_player); }, 0, []] call CBA_fnc_addPerFrameHandler; [localize LSTRING(DropSandbag), "", ""] call EFUNC(interaction,showMouseHint); GVAR(carrier) setVariable [QGVAR(drop), [GVAR(carrier), "DefaultAction", {GVAR(carryPFH) != -1 && !isNull (GVAR(sandBag))}, {call FUNC(drop);} ] call EFUNC(common,AddActionEventHandler)]; }, [_sandbag, _unit], 1, 0.5] call EFUNC(common,waitAndExecute);