//#define DEBUG_MODE_FULL #include "script_component.hpp" TRACE_1("enter", _this); private["_player", "_currentFireMode"]; _currentFireMode = ACE_player getVariable["ace_missileguidance_attackProfile", "TOP"]; if(_currentFireMode == "LIN") then { _currentFireMode = "TOP"; } else { _currentFireMode = "LIN"; }; ACE_player setVariable["ace_missileguidance_attackProfile", _currentFireMode, false];