/* * Author: commy2 * Removes the magazine of the units rangefinder. * * Arguments: * 0: Unit * * Return Value: * None * * Example: * player call ace_common_fnc_removeBinocularMagazine * * Public: Yes */ #include "script_component.hpp" params [["_unit", objNull, [objNull]]]; private _binocular = binocular _unit; private _selectBinocular = currentWeapon _unit == _binocular; _unit addWeapon _binocular; if (_selectBinocular) then { _unit selectWeapon _binocular; };