---
layout: wiki
title: Rearm Framework
description: Explains how to set-up rearming of objects with the ACE3 rearm system.
group: framework
order: 5
parent: wiki
mod: ace
version:
  major: 3
  minor: 5
  patch: 0
---

## 1. Config Values

### 1.1 Setting vehicle as a supply

A vehicle will be set as a supply vehicle based on the config `ace_rearm_defaultSupply`
```cpp
class MyTruck: Car_F {
    ace_rearm_defaultSupply = 1200;
};
```

### 1.2 Ammo Configs

```cpp
class CfgAmmo {
    class MyLaserGuidedRocket {
        ace_rearm_caliber = 250;  // Set to the correct caliber
        ace_rearm_dummy = "ace_rearm_MyLaserGuidedRocket";  // Set to correct vehicle classname
    };
};

class CfgVehicles {
    class ace_rearm_defaultCarriedObject;
    class ace_rearm_MyLaserGuidedRocket: ace_rearm_defaultCarriedObject {
        model = "\directory\model.p3d";  // Set to correct static model path
    };
};
```

<div class="panel callout">
    <h5>Note:</h5>
    <p>ace_rearm_caliber is only needed if you aren't inheriting from any of BI base classes or if your ammo has a different caliber.</p>
    <p>ace_rearm_dummy is only needed if you have a custom ammunition model. For each model you should create a dummy vehicle extending ace_rearm_defaultCarriedObject.</p>
</div>

## 2. Variables

### 2.1 Allow Rearming of Scripted Loadouts

`ace_rearm_scriptedLoadout`

Normally ACE Rearm evaluates what magazines a vehicle can carry by looking at the turret configs of the vehicle. This means that if a vehicle has a scripted loadout, for example using `addMagazineTurret` to give it different magazines than standard, those scripted magazines cannot be loaded with Rearm and the vehicle may be overloaded by rearming the magazines from the turret configs.

If a scripted loadout is used, this variable can be set to true to switch the magazines that can be rearmed from the turret configs to any empty magazine in the vehicle.

```cpp
VEHICLE addMagazineTurret ["SmokeLauncherMag",[0,0]];
VEHICLE setVariable ["ace_rearm_scriptedLoadout", true, true];
```

## 3. Functions

#### 3.1 Make an object into a rearm source
*Added in ACE3 3.12.3*

Meant to run on server only.

`ace_rearm_fnc_makeSource`

|    | Arguments | Type | Optional (default value) |
|----| --------- | ---- | ------------------------ |
| 0  | Ammo Truck | Object | Required |
| 1  | Supply Count | Number | Optional (default: `0`) |
| 1  | Add (`true`) or set (`false`) supply | Bool | Optional (default: `false`) |
| **R** | None | None | Return value |

#### 3.1.1 Example

`[cursorObject, 1200] call ace_rearm_fnc_makeSource`

|    | Arguments | Explanation |
|----| --------- | ----------- |
| 0  | `cursorObject` | Rearm source object |
| 1  | `1200` | Ammo supply |

### 3.2 Enabling / disabling rearming

`ace_rearm_fnc_disable`

|    | Arguments | Type | Optional (default value) |
|----| --------- | ---- | ------------------------ |
| 0  | Ammo Truck | Object | Required |
| 1  | Disable rearming, true to disable, false to enable | Boolean | Optional (default: `true`) |
| **R** | None | None | Return value |

This function disables rearming for all supported turrets of a vehicle.

#### 3.2.1 Example 1

`[tank] call ace_rearm_fnc_disable;`

|    | Arguments | Explanation |
|----| --------- | ----------- |
| 0  |  `tank`   | My object   |

Disables rearming on the object `tank`.

#### 3.2.2 Example 2

`[tank, false] call ace_rearm_fnc_disable;`

|    | Arguments | Explanation |
|----| --------- | ----------- |
| 0  |  `tank`   | My object |
| 1  |  `false`  | Rearming is enabled |

Enables rearming on the object `tank`.

### 3.3 Getting the supply count

`ace_rearm_fnc_getSupplyCount`

|    | Arguments | Type | Optional (default value) |
|----| --------- | ---- | ------------------------ |
| 0  | Ammo Truck | Object | Required |
| **R** | Supply count | Number | Return value |

This function returns the current supply count of the ammo truck.

#### 3.3.1 Example

`[ammo_truck] call ace_rearm_fnc_getSupplyCount;`

|    | Arguments     | Explanation |
| ---| ------------- | ----------- |
| 0  |  `ammo_truck` | My object   |

The remaining supply count of `ammo_truck` will be returned.

### 3.4 Setting the supply count

`ace_rearm_fnc_setSupplyCount`

|    | Arguments | Type | Optional (default value) |
|----| --------- | ---- | ------------------------ |
| 0  | Ammo Truck | Object | Required |
| 1  | Supply Count | Boolean | Required |
| **R** | None | None | Return value |

This function sets the current supply count of the ammo truck. It can be used to replenish the ammo truck on `Limited ammo supply based on caliber` setting.

#### 3.4.1 Example

`[ammo_truck, 1000] call ace_rearm_fnc_setSupplyCount;`

|    | Arguments | Explanation |
|----| --------- | ----------- |
| 0  |  `ammo_truck` | My ammo truck object |
| 1  |  `1000`| Supply Count |

### 3.5 Adding specific magazines

`ace_rearm_fnc_addMagazineToSupply`

|    | Arguments | Type | Optional (default value) |
|----| --------- | ---- | ------------------------ |
| 0  | Ammo Truck | Object | Required |
| 1  | Magazine Classname | String | Required |
| 2  | Only add content of one ammo box | Boolean | Optional (default: `false`) |
| **R** | None | None | Return value |

This function is most useful with the module setting `Only specific Magazines`. Note that this function only adds one magazine of a specific class. Other magazines of the same size are not available on this module setting. It has to be used to replenish the ammo truck on `Only specific Magazines` setting.

This function can also be used to increase the supply count on setting `Limited ammo supply based on caliber` by a certain caliber value.

#### 3.5.1 Example

`[ammo_truck, "32Rnd_155mm_Mo_shells"] call ace_rearm_fnc_addMagazineToSupply;`

|    | Arguments | Explanation |
|----| --------- | ----------- |
| 0  | `ammo_truck` | My ammo truck object |
| 1  | `"32Rnd_155mm_Mo_shells"` | Some magazine class |

The 32 artillery shells are added to the supply count or the magazine storage of the specified ammo truck.

### 3.6 Adding all magazines of a specific vehicle

`ace_rearm_fnc_addVehicleMagazinesToSupply`

|    | Arguments | Type | Optional (default value) |
|----| --------- | ---- | ------------------------ |
| 0  | Ammo Truck | Object | Required |
| 1  | Any vehicle object or class name | Object or String | Required |
| **R** | None | None | Return value |

This function wraps `ace_rearm_fnc_addMagazineToSupply` and uses it to add all default magazines of all supported turrets of the vehicle to the ammo truck.

#### 3.6.1 Example 1

`[ammo_truck, tank] call ace_rearm_fnc_addVehicleMagazinesToSupply;`

|    | Arguments | Explanation |
|----| --------- | ----------- |
| 0  |  `ammo_truck` | My ammo truck object |
| 1  |  `tank`| A vehicle object |

All magazines found in the class config of the object `tank` are made available.

#### 3.6.2 Example 2

`[ammo_truck, "B_MBT_01_arty_F"] call ace_rearm_fnc_addVehicleMagazinesToSupply;`

|    | Arguments | Explanation |
|----| --------- | ----------- |
| 0  |  `ammo_truck` | My ammo truck object |
| 1  |  `"B_MBT_01_arty_F"`| Vehicle class name |

All magazines found in the config of the vehicle class `B_MBT_01_arty_F` are made available.


### 3.7 Removing magazines from supply

`ace_rearm_fnc_removeMagazineFromSupply`

|    | Arguments | Type | Optional (default value) |
|----| --------- | ---- | ------------------------ |
| 0  | Ammo Truck | Object | Required |
| 1  | Magazine Classname | String | Required |
| 2  | Number of Rounds to withdraw | Number | Optional (default: `-1`) |
| **R** | Magazine could be removed successfully | Boolean | Return value |

#### 3.7.1 Example 1

`[ammo_truck, "500Rnd_127x99_mag_Tracer_Red"] call ace_rearm_fnc_removeMagazineFromSupply;`

|    | Arguments | Explanation |
|----| --------- | ----------- |
| 0  |  `ammo_truck` | My ammo truck object |
| 1  |  `"500Rnd_127x99_mag_Tracer_Red"`| Carrying is enabled |

Removes one ammo box worth of "500Rnd_127x99_mag_Tracer_Red" from the supply. Depending on the module setting the ammo box does hold an entire magazine or only the caliber based amount of rounds.

#### 3.7.2 Example 2

`[ammo_truck, "500Rnd_127x99_mag_Tracer_Red", 50] call ace_rearm_fnc_removeMagazineFromSupply;`

|    | Arguments | Explanation |
|----| --------- | ----------- |
| 0  |  `ammo_truck` | My ammo truck object |
| 1  |  `"500Rnd_127x99_mag_Tracer_Red"`| Carrying is enabled |
| 2  |  `50` | Number of rounds |

Removes one ammo box with 50 rounds of 500Rnd_127x99_mag_Tracer_Red from the supply. This is 10% of the supply of an entire magazine.

## 4. Events

| Name          | Arguments | Global? | Added in |
| ------------- | --------- | ------- | -------- |
| `ace_rearm_sourceInitalized` | Ammo truck (OBJECT) | Yes | 3.16.0 |