class CfgVehicles { // Backwards compatibility // Left as dumb modules so that old missions don't error about missing vehicles class Logic; class Module_F: Logic { class EventHandlers; }; class ACE_moduleMedicalSettings: Module_F { author = ECSTRING(common,ACETeam); scope = 1; displayName = "[ACE] Retired Medical module (will have no effect)"; class EventHandlers: EventHandlers { init = "diag_log text format ['[ACE] (Medical) Warning retired module [%1] placed (will have no effect)', typeOf (_this select 0)];"; }; }; class ACE_moduleBasicMedicalSettings: ACE_moduleMedicalSettings {}; class ACE_moduleAdvancedMedicalSettings: ACE_moduleMedicalSettings {}; class ACE_moduleReviveSettings: ACE_moduleMedicalSettings {}; class ACE_moduleAssignMedicRoles: ACE_moduleMedicalSettings {}; class ACE_moduleAssignMedicVehicle: ACE_moduleMedicalSettings {}; class ACE_moduleAssignMedicalFacility: ACE_moduleMedicalSettings {}; class ACE_moduleMedicalMenuSettings: ACE_moduleMedicalSettings {}; };