#include "script_component.hpp" /* * Author: commy2 * Kills a local unit. * * Arguments: * 0: The unit * 1: Reason for death * * Return Value: * None * * Public: No */ params ["_unit", ["_reason", "unknown"]]; // No heart rate or blood pressure to measure when dead _unit setVariable [VAR_HEART_RATE, 0, true]; _unit setVariable [VAR_BLOOD_PRESS, [0, 0], true]; // Kill the unit without changing visual apperance [_unit, 1] call EFUNC(medical_engine,setStructuralDamage); private _lastShooter = _unit getVariable [QEGVAR(medical_engine,lastShooter), objNull]; private _lastInstigator = _unit getVariable [QEGVAR(medical_engine,lastInstigator), objNull]; ["ace_killed", [_unit, _reason, _lastShooter, _lastInstigator]] call CBA_fnc_globalEvent;