// effects PREP(applyDirtEffect); PREP(applyDustEffect); PREP(applyGlassesEffect); PREP(applyRainEffect); PREP(applyRotorWashEffect); PREP(removeDirtEffect); PREP(removeDustEffect); PREP(removeGlassesEffect); PREP(removeRainEffect); // public PREP(externalCamera); PREP(isDivingGoggles); PREP(isGogglesVisible); PREP(isInRotorWash); // general PREP(clearGlasses); PREP(getExplosionIndex); // eventhandlers PREP(handleExplosion); PREP(handleFired); PREP(handleKilled);