// by commy2 #include "script_component.hpp" _wall = _this select 0; if (local _wall) then { _paper = "UserTexture_1x2_F" createVehicle position _wall; _paper attachTo [_wall, [0,-0.02,0.6]]; _paper setDir getDir _wall; _paper setObjectTextureGlobal [0, QUOTE(PATHTOF(textures\target_ca.paa))]; };